A design leader driving interaction design at Meta Reality Labs and teaching at NYU.

INFO


I'm Michelle → a designer, researcher, educator and author with over 18 years of experience.

I split my professional time between serving as a Design Director of Input and Interaction at Meta Reality Labs and teaching VR design and prototyping at NYU ITP. My work focuses on: immersive interaction systems and the ethical implications of embodied technology.

As a systems specialist, I build immersive interaction systems and frameworks that solve ambiguous problems in nascent design spaces. I have authored design research published via Bloomsbury, Meta, IEEE, OneZero, MIT's Immerse Journal and more; have exhibited work at CES, Tribeca Film Festival, SXSW, and Sundance; and am publishing a new book with Intellect Books on ethical spatial computing design in 2027.

PROJECTS

01

Design System

02

Human Interface Guidelines

03

Born This Way Installation

04

VR Installation

05

New 3D Media Type

06

VR Installation

07

Interactive Sites

08

Interactive Stores

CV


Industry Experience


Teaching


Speaking Engagements


Publications


Ethos

Ensuring that human-centered design choices are made at moments of seismic change in technology.