Publications

FEATURED TOPICS

[ BOOK ]

My forthcoming book — to be published by Intellect Books in 2027 — is a synthesis of a decade-long design-research practice examining the ethical implications of spatial computing. The collection explores the experiential risks of increased embodiment in everyday technologies while introducing design strategies for harm-mitigation based on hedonomics, cybernetics and trauma psychology.

See proposal for outline.

[ WHITE PAPER COLLECTION ]

“Designing Safe Spaces for Virtual Reality” represents a series of white papers, case studies and book chapters produced and published between 2018 and 2021. While all the publications in this series have a slightly different angle, they all unpack methods for applying proxemics, body sovereignty and consent ideology as a means to design and build safer and more accessible virtual spaces.

Published via: IEEE (2021), Design@Meta (2021), Bloomsbury (2020), Meta Research (2020), MIT Immerse (2019), etc.
Presented at: FITC (2019), Thinking Digital (2019), MIT Media Lab (2019), Firstmark NYC (2019), IxDC Beijing (2020), etc.

LIST VIEW

See all

Research Context

Design Research Practice

I pursue design research at the intersection of embodied interaction, spatial computing and ethics. My work examines the experiential and ethical implications of embodied and immersive technologies, with a focus on developing frameworks that translate complex human-centered concerns into actionable design methodologies.


Ongoing Research Areas

Development of generalized interaction frameworks and guidelines for spatial computing.

Ethical design methodologies for consent, safety, and agency in multi-user virtual environments.

Translation of industry-scale design systems into pedagogical models for XR education.

Investigation of embodiment as a feedback system between human perception and computational environments.


New Research Areas

The Proxemics of Artificial Memory: Design frameworks for embodied AI and safer human-robot interaction.